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Hospital Ceiling Light & Chandelier Light

The model was created in 3ds Max and then the high-poly version was extracted using ZBrush, with the exception of the detailed glass sections in the Chandelier Light, which were roughly outlined in 3ds Max and then refined with high-poly sculpting in ZBrush. The models were optimized using TopoGun. For texturing, I painted the models with a PBR (Physically-Based Rendering) approach, considering roughness, metallic, and base color maps.