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Hakki Altan Cebeci
Hakki Altan Cebeci
Freelancer Environment Artist 🏞️
İstanbul, Turkey

Summary

I provide the following services:

• Procedural material creation (Substance Designer)
• Game-ready asset texturing (Substance Painter)
• Modular environment design
• Terrain and landscape development
• Unreal Engine lighting and scene optimization
• Material optimization and shader setup
• UV, topology fixes and asset cleanup

Available for freelance and remote work.
Contact: haltancebeciart28@gmail.com

Skills

3D ModelingEnvironment ModelingLightingProp ModelingLevel Design

Software proficiency

3ds Max
3ds Max
Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
TopoGun
TopoGun
SpeedTree
SpeedTree
Substance B2M
Substance B2M
Gaea
Gaea
RizomUV
RizomUV

Productions

    • Video Game
      Never Be the Same
    • Year
      2025
    • Role
      Freelancer Prop & Environment Artist
    • Company
      Game and Artwork UK
    • Video Game
      The Malignant Project
    • Year
      2023
    • Role
      3D Environment Artist
    • Company
      Buzzkill Interactive

Experience

  • Air Force Sergeant (3D MODELER/ CAD MODELER) at TURKISH AIR FORCE
    Antalya, TR
    November 2024 - September 2025

    • Created 3D models and rendered visualizations of prefabricated houses using Blender

    • Designed and modeled concept and prototype aircraft for design and presentation purposes

    • Developed various 3D props for use in simulations and visual media

    • Delivered training on 3D modeling tools and techniques in a professional setting

    • Performed routine maintenance and basic repairs on VRF chiller systems

    • Serviced and maintained residential air conditioning units

    • Installed split and multi-split residential air conditioning systems

    • Refilled refrigerant and conducted leak checks in accordance with standard HVAC procedures

    • Drawing of 2D plans of the specified location and their conversion into 3D models

    • Carrying out cleaning activities and taking responsibility on the apron and runway

    • Measurement of the interior with a digital measuring device and preparation of related numbered drawings

  • 3D Prop Artist at ProMods
    Gelderland
    January 2024 - February 2024

    •Creating 3D models, mostly for changing stations

    •Optimizing game assets for better performance

    •Texturing models using PBR workflow in Substance Painter

  • 3D Environment Artist at Gameandartwork
    GB
    September 2022 - March 2023

    I have been involved in layout design, organic modeling, and environment creation for a role-playing game project. I created high-quality 3D models for characters, objects, and environments, and I have contributed to the overall look and feel of the game world.

    •Contributed to a role-playing game project focused on layout design, organic modeling, and environment creation

    •Created high-quality 3D models for characters, props, and environments

    •Helped shape the overall visual style and atmosphere of the game world (GameAndArtwork)

    •Contributed to a role-playing game project focused on layout design, organic modeling, and environment creation •Created high-quality 3D models for characters, props, and environments •Helped shape the overall visual style and atmosphere of the game world (GameAndArtwork)

  • 3D Generalist at Sugar Technology
    Istanbul, TR
    March 2023 - September 2024

    While working at Sugar Technology, I was employed at a software company specializing in Augmented Reality (AR). During this time, I took on the responsibility of designing complex 3D models from clients and presenting their textures realistically.

    •Worked at Sugar Technology, a software company specializing in Augmented Reality (AR)

    •Designed complex 3D models based on client requirements

    •Created and presented realistic textures for these models

  • 3D Artist Intern at İstanbul Üniversitesi 3B TETLab
    Istanbul , TR
    July 2022 - August 2022

    I have gained significant experience in creating props and environments using Blender, and I have developed the skill of integrating these assets into the Unity game engine.

    • Developed high-quality 3D props and immersive environments using Blender, enhancing visual storytelling.

    • Integrated assets into the Unity game engine, optimizing performance for interactive applications.

    • Collaborated with a creative team to refine design concepts, contributing to a cohesive project vision.