I provide the following services:
• Procedural material creation (Substance Designer)
• Game-ready asset texturing (Substance Painter)
• Modular environment design
• Terrain and landscape development
• Unreal Engine lighting and scene optimization
• Material optimization and shader setup
• UV, topology fixes and asset cleanup
Available for freelance and remote work.
Contact: haltancebeciart28@gmail.com
• Created 3D models and rendered visualizations of prefabricated houses using Blender
• Designed and modeled concept and prototype aircraft for design and presentation purposes
• Developed various 3D props for use in simulations and visual media
• Delivered training on 3D modeling tools and techniques in a professional setting
• Performed routine maintenance and basic repairs on VRF chiller systems
• Serviced and maintained residential air conditioning units
• Installed split and multi-split residential air conditioning systems
• Refilled refrigerant and conducted leak checks in accordance with standard HVAC procedures
• Drawing of 2D plans of the specified location and their conversion into 3D models
• Carrying out cleaning activities and taking responsibility on the apron and runway
• Measurement of the interior with a digital measuring device and preparation of related numbered drawings
•Creating 3D models, mostly for changing stations
•Optimizing game assets for better performance
•Texturing models using PBR workflow in Substance Painter
I have been involved in layout design, organic modeling, and environment creation for a role-playing game project. I created high-quality 3D models for characters, objects, and environments, and I have contributed to the overall look and feel of the game world.
•Contributed to a role-playing game project focused on layout design, organic modeling, and environment creation
•Created high-quality 3D models for characters, props, and environments
•Helped shape the overall visual style and atmosphere of the game world (GameAndArtwork)
•Contributed to a role-playing game project focused on layout design, organic modeling, and environment creation •Created high-quality 3D models for characters, props, and environments •Helped shape the overall visual style and atmosphere of the game world (GameAndArtwork)
While working at Sugar Technology, I was employed at a software company specializing in Augmented Reality (AR). During this time, I took on the responsibility of designing complex 3D models from clients and presenting their textures realistically.
•Worked at Sugar Technology, a software company specializing in Augmented Reality (AR)
•Designed complex 3D models based on client requirements
•Created and presented realistic textures for these models
I have gained significant experience in creating props and environments using Blender, and I have developed the skill of integrating these assets into the Unity game engine.
• Developed high-quality 3D props and immersive environments using Blender, enhancing visual storytelling.
• Integrated assets into the Unity game engine, optimizing performance for interactive applications.
• Collaborated with a creative team to refine design concepts, contributing to a cohesive project vision.