https://www.artstation.com/artwork/WXBPYy
This is a personal project that continues the SCI-FI Trimsheet material.
In this project, I prepared the meshes in Blender and transferred the Height Map and Color ID data to Substance Designer using the GrapDoc addon. Then, I masked the Color IDs according to the different parts of the model and added various base color, roughness, and metallic variations. Finally, I imported the material into Unreal Engine, set up the appropriate HDRI and Post Process Volume settings, and achieved the final presentation look.
Base Colour
Roughness
Metallic