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Stone Face Material

Sculpted and tiled in ZBrush, exported via GrabDoc. Procedural PBR material created in Substance Designer. Final lighting, presentation and rendering in Marmoset Toolbag and Photoshop

Clay render

Clay render

Seamless

Seamless

The stone head model I sculpted in zBrush

The stone head model I sculpted in zBrush

Texture maps

Texture maps