I am presenting a personal 3D environment design project. I used various assets and textures from Quixel to create the atmosphere within Unreal Engine 5. Additionally, I incorporated the Ultra Dynamic Sky & Weather plugins and my own lighting packs, as well as assets from the 'Rise of the Badlands' vehicle.
https://www.artstation.com/artwork/r9aOKG
https://www.artstation.com/artwork/B3dazk
https://www.artstation.com/artwork/QneymZ
https://www.artstation.com/artwork/9EweRL
I converted high-poly models to low-poly using Topogun and created ground materials in Substance Designer. I would appreciate your feedback. Have a nice day.