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Ud Rea – Characters (Indie Game Project)

During my collaboration on the indie game UdRea, I contributed as a Material Artist, focusing on texture creation and material development for several character assets. All base 3D models were created by Hamza Sarikoc. My responsibilities included texturing, material refinement, and resolving UV and topology issues where necessary. Modeling was carried out in Maya and Blender. Textures were primarily created in Substance Painter, with additional procedural work done in Substance Designer.

https://www.artstation.com/hamzasrq3