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Ud Rea – Assets & Modular (Indie Game Project)

As part of the indie game UdRea project, I worked as a Material Artist, focusing on texture creation and material development for several character, modular, environment, and prop assets. All base 3D models were created by @Hamza Sarıkoç. My responsibilities included texturing, material refinement, and resolving UV and topology issues where necessary. Modeling was carried out in Maya and Blender, while textures were primarily created in Substance Painter, with additional procedural work in Substance Designer.

https://www.artstation.com/hamzasrq3