When I visited the Antalya Archaeological Museum, I was attracted to the sculptures and relief designs. I took photos of them and decided to gather them as references to create a relief material. I sculpted height maps in ZBrush, transferring statue designs, rocks, columns, and various models into Substance Designer. In Substance Designer, I enhanced the height map by incorporating additional nodes such as grunge maps, cloud maps, and dirt maps. I then adjusted the roughness and metallic parameters to match the physical properties of the relief model.