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Relief Sculpture | Veil of the Ancients

When I visited the Antalya Archaeological Museum, I was attracted to the sculptures and relief designs. I took photos of them and decided to gather them as references to create a relief material. I sculpted height maps in ZBrush, transferring statue designs, rocks, columns, and various models into Substance Designer. In Substance Designer, I enhanced the height map by incorporating additional nodes such as grunge maps, cloud maps, and dirt maps. I then adjusted the roughness and metallic parameters to match the physical properties of the relief model.

Heightmap graph

Heightmap graph

Heightmap graph II

Heightmap graph II

Base Colour graph

Base Colour graph

Roughness & Metallic graph

Roughness & Metallic graph

Base Colour final touch graph

Base Colour final touch graph