These visuals are fan-made textures inspired by Hogwarts Legacy. I reinterpreted the game’s art style and rebuilt it in a different visual approach.
Using Unreal Engine, I created multiple color variations and material options. Throughout the project, I worked across a flexible workflow by creating and refining assets in tools such as ZBrush and Blender, then transferring them into Substance Designer for material development and iteration.
I prepared setups by adding the base color dirt variation and masking as parameters in Unreal Engine Blueprints