This project is a continuation of a study I began after completing Hogwarts Legacy, inspired by the game’s art style. You can check out Part I of my Hogwarts Legacy Materials fan art project here 😊
https://www.artstation.com/artwork/8B8ZgO
This project focuses on a material-based environment workflow, starting with a procedural material in Substance Designer and evolving into a trim sheet–based modular system.
The goal was to achieve a consistent visual style while remaining performance-friendly for real-time rendering. In Unreal Engine, the materials were optimized and translated into geometry using a height map–driven polygon approach, adding depth while keeping the setup clean and efficient.
Rather than creating a purely technical scene, the materials were placed within an environment designed to support storytelling and atmosphere, with lighting and composition inspired by the academic and magical feel of Hogwarts interiors.
This work was created as a personal fan art project for educational and portfolio purposes and is not affiliated with or endorsed by Warner Bros. or Avalanche Software.
Base Color
Roughness
Metallic