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Old Architectural Facade | Substance Designer Procedural Material

I created the textures for the historical architectural model, road, barrier, pavement, and roof entirely in Substance Designer. The scene models were built in Blender and textured in Substance Painter. The render was captured in Marmoset Toolbag, with final touches and color grading completed in Photoshop.

Presentation of texture maps in Marmoset Toolbag

Presentation of texture maps in Marmoset Toolbag

Main Referance

Main Referance